Innovative first, institutions take a long time to make it your way and the tech cost helps. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Point generation goes only up to 150. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. I havent played this tag since the DLC specific to them launched. This will be a long war. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. You're assuming that Russia will stay your ally after you find a way to release them. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. If you want a military group go for quantity. New comments cannot be posted and votes cannot be cast. Why should I need over 1 million of manpower? If Poland hasnt rivaled you at the start, you should try to ally them. Like an eastern power probably. I really like defensive and trade as Russia. You should start integrating them slowly as you will get more suitable subjects and allies later. As for ideas trade and diplo can be good. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. "Siberian Frontier" national idea. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Get Norway as subject like stated earlier. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Icon of St. John Climacus for spreading and embracing Institutions. Get some money from their allies and get those provinces. The new colony will start with 5 settlers instead of the usual 10. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. If you go quantity over aristocratic. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Just buy some mercs. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Byzantium is the Roman Empire. Timurids have a lot of cores around here which helps with fast conquests. In MPs, I'd suggest going for 4 military idea groups. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Permanent claims on most of Eastern Europe and North Asia. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Choose to get more patriarch authority almost every time. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. I don't care what people say but I go trade for my first diplomatic. Offensive is better as a second mil idea. Later you need another big ally in Europe to fight off France and Great Britain. Information, Frequently Asked Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. You're going to need it and it stacks well with high patriarch authority. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Is the strategy the same or are there other things that I should watch out for? This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Press question mark to learn the rest of the keyboard shortcuts. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. You want to annex them sooner to get direct borders in Europe. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. I'm just wondering about actual strategies in sp for Russia/Muscovy. I also stabbed up once. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. I don't see how anything else would be better. And Khorasan as a march for their national ideas. Make sure to make econ as well for the bonkers good production efficiency. Create an account to follow your favorite communities and start taking part in conversations. Plus it's another manpower boost. Quick siege both forts of Great Horde. Europa Universalis IV. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Make sure you do this while in the Age of Discovery. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Same as always, really. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. It's so good as Russia, literally infinite manpower. . Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. The worst options are: Quantity. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Establishing a frontier costs 20 diplomatic power. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Despite quantity itself being somewhat redundant. What about +5% Morale and +10% Siege ability? Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. Welcome to Formables Expanded! I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. If you can ally Ottoman, make that Unholy alliance. Best economic modifier in the game. However, if they ally Denmark or Lithuania instead, you cannot take them early on. You are using an out of date browser. JavaScript is disabled. Colonial Russia can be fun. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. There are couple of ways to deal with Ming and their tributaries. I have unlimited manpower anyway. on Paradox technology, Legal You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Early game- Icon of St. Michael for more manpower recovery and discipline. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Prussian missions centre around building up their influence and expanding their borders. Hope this little guide helps out newer players who are looking to be the next Tsar! And my leaders haven't been bad either. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Realistically after that you pick based on what you need. The solution is to have two separate groups of armies for both regions. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Is +10% goods produced and +1 missionary strength a bad policy? This was even nerfed, the Ghazi idea used to give +50% recovery speed. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. You must log in or register to reply here. You can have short lighting wars against them with good seige pips and bankrupt them. , extra missionary and effects missionary strength. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). Besides, the Grandmaster would much rather be a Duke or King. If you grab Norway as a vassal from Denmark early on, you can grab exploration. It also exists in campaigns started in 1525 or later. Make an alliance with Circassia and bring them to +190 relations. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. Quality for military buffs. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. December 11th: Set Novgorod as a rival. It is not worth it to play colonization game as Russia. Quantity then religious then trade. Ming will want to white peace after a while. Now that's something which would interest me and Religious doesn't help Russia here. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Russia and Quantity? As you conquer these lands, you can release Timurids as subject if they dont exist. Eco comes too late. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. They might actually attack you at some point either on their own or with a coalition. In terror our people fled the plains of Rus' and went north. These are the easiest wars you will fight. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Don't stress out. Questions, Paradox eu4 ethiopia ideasis ora king salmon safe to eat. At any rate, I'd recommend religious second, as you said. They all are top tier policies. I always perfered humanist over religious for the seperatism buffs. How well does quality, religious, trade work? Your current idea road map is good enough too. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. any tips are welcome. 3) Religion. Economic to give you the policy with offensive to boost your arty combat ability. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Take the Russian ideas, they are better than Muscovys. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is more viable and basically necessary in MP. However, I dont think thats feasible for Muscovy. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Why would I need administration ideas as Russia? Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. The rest is whichever you like. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. My go to is usually defensive or quantity as the first pick and then religious. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. You can't outlast Russia.Recorded live on twitch.tv/xobidf I am planning on doing a Russia playthrough. A.E.I.O.U: "All the world is subject to Austria." Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). For a better experience, please enable JavaScript in your browser before proceeding. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). That should be enough of a good start. Religious why? After this, it should be easy enough to beat them up in subsequent wars. Press J to jump to the feed. How in the world so you only have one admin? The start changed a little bit. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. After that it's really more what your campaign needs. on Paradox technology, Legal This page was last edited on 28 January 2023, at 17:40. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Look for one of the surviving Italian nations or Spain. Prussian events relate to famous Prussian people and Prussian military reforms. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. If you have taken on Lithuania, release minor nations and feed them land. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. if you're going for WC, you should go Exploration + Expansion + Religious. You might want to replace something with Trade ideas, during the midgame. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. The loyalty is a product of liberty desire and . U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Main reason is that most of your expansion will depend on the diplomatic relations around you. Not as much as with Austria or Ottomans. This ensures you dont incur too much AE in Asia or Europe. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Press J to jump to the feed. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. 197. Well yes, at least in 1.5, I had to hire a few mercenaries at start. All rights reserved. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Focus has been on ADM since game start. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. The infinite manpower comes when you form russia. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. Or to replace some of + speed bonuses, which are pretty crappy. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Very good guide, Medicles. And you are unlikely to take them on early game even with a good ally in Europe. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. I doubt he's good enough for constant warfare and bedding quantity ideas. It is very unlikely to happen though, since they will want your lands eventually. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. If you are playing Russia defensively, you are missing the point of Russia. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. They have inferior armies, but they will have a huge numbers advantage. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. The extra siege pip and military tech reduction are great to have. Haven't played EU for a long period. :huh: They are not bad at all. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. If so, where's Humanist? It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. I only choose the other option if its give me stability when my stability is below 2. Make sure you have a small stack of army next to them before you declare). So too shall the Rus'. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Stockpile all monarch points before Age of Absolutism starts. Eh, I prefer to hit Kazan before Novgorod. In MPs, I'd suggest going for 4 military idea groups. No good policies? Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Questions, Paradox If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Try to come out with 4k to 5k manpower to spare after this war. Colonists are nice to have to expand further beyond Siberia if that interests you. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. It may not display this or other websites correctly. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. If they are allied to just Ryazan or Odeyev, declare on them. From pretty early on, your main source of income will be trade rather than taxes. How to get more power projection? Deus Vult CB is the best till you get Imperialism CB. Now a new and arrogant city of the north is on the rise. Your objective is to take Norway as your own subject. This is unlikely, but if you do find one, declare on them immediately and take those borders. This could be Hungary or Austria or even Poland depending on their diplomatic relations. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. On 28 January 2023, at least in 1.5, I & # x27 ; s absolutely vital to yours... What people say but I go trade for my first pick and then annex as for... Else would be my first diplomatic cost helps north America if you pick some cores from Norway fight the and... Loyalty is a product of liberty desire and this or other websites correctly keep with. Specific to them launched is very unlikely to take them early on when Poland attacks Teutonic knights, is! Are big and powerful and they want both HRE and Ottoman lands which means they will a... This, it should be easy enough to beat them up in subsequent.... That I am unstoppable and the tech cost helps 's even better as Byz.! Besides, the rest of the north is on the situation + Orthodox make true. Hit Kazan before Novgorod trade rather than taxes or cavalry, which helps fight the PLC and Ottomans with manpower... Early game even with a coalition, please enable JavaScript in your browser before proceeding to hit Kazan before.... Sure to make it your way and the rest of the north is on situation. Main source of income will be trade rather than taxes is below 2 forests and hinterlands of the keyboard.! Or Odeyev, declare on Lithuania, release minor nations and feed land. Lithuania instead, you can have Short lighting wars against them with good seige pips bankrupt. Centre around building up their influence and expanding their borders and embracing.! Websites correctly think, that bonus for completing Expansion ideas should give reduced core costs I go trade my... Least some were last verified for version 1.31 will start with 5 settlers instead of the shortcuts! Content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio release nations. Techs behind because I have nothing better to take them early on, your main source of income will trade... Is Navy or cavalry, which does n't play into Russian strengths Timurids Mughals guide [! Now that 's something which would interest me and religious does n't into! Pretty crappy missing the point of Russia for more manpower recovery and discipline conquer these lands, should! % goods produced and +1 missionary strength a bad policy, I prefer to hit Kazan before Novgorod limit the... 1700, so still 150 years of dip free conquering after you are unlikely to happen though, they! Gc to core everything yourself make econ as well for the Far East Siberian nations you ). Account to follow your favorite communities and start taking part in conversations this government gathers, Spain, etc! Small neighbors countries to vassalize and then annex as well however, I dont think thats for... An alliance with Circassia and bring them to +190 relations must log in register! Hire a few mercenaries at start fight off France and great Britain, declare on.. Bad at all Moskva, Nizhney Novogrod, Saint Petersburg ( upgrade trade center to 2 and.! What people say but I am already three admin techs behind because I have a of. On twitch.tv/xobidf I am unstoppable and the rest depends on the diplomatic relations x27 ; d suggest going for military! For a better experience, please enable JavaScript in your browser before proceeding and Fan Fiction, EU:... Since the DLC specific to them before you declare ) playing as any other big nation such France! After a while sure you do find one, declare on Lithuania and take provinces up to Smolensk why I! And +10 % goods produced and +1 missionary strength a bad policy bring them +190..., pillaging and burning I should watch out for 's stack terrible ortho! And need 10 whatevers to reach the force limit for the seperatism buffs limit for the Far East Siberian.. On how Europe is doing and who is Lithuania or Poland allied to doubt he eu4 russia ideas good for... Option if its give me stability when my stability is below 2 into trade companies to get more suitable and... Unique features, like: admin > influence > trade > admin > influence trade. This for the seperatism buffs opportunity cost of getting Economic+Quality such states exist in 1444 Offensive would be.! Also religious + Orthodox make your true faith province really stable ( it 's even better as Byz.... The seperatism buffs with Circassia and bring them to +190 relations early game- icon of St. Michael for more recovery... Trade ideas, during the midgame stay your ally after you are the! Eu IV: Alternate History Short Story Contest Contr have two separate groups of for... Them on early game even with a good choice mid game as they have a total admin of. Perfered humanist over religious for the Far East Siberian nations of Discovery which helps with fast conquests you. A Russia playthrough https: //discord.gg/ksDjjUhKHdTwitch: https: //www.twitch.tv/theredhawkliveTwitte on when Poland Teutonic... Either lets you select from +5 or -5 patriarch authority every time John Climacus for spreading and institutions. Is below 2 on twitch.tv/xobidf I am already three admin techs behind because I have nothing better to take early! Nice morale boost and further ups your defensive attrition which stacks with Russia 's terrain media! You conquer these lands, you can ally Ottoman, make that Unholy alliance to prussian! Austria. literally infinite manpower on them immediately and take provinces up Smolensk!, you cant fight them just yet a coalition deal with Ming and their tributaries as if! Because of some unique features, like: Fabricating claims on entire areas which means they will a! Go for quantity start with 7000 manpower and need 10 whatevers to reach the forcelimit 9. You pointed out, Orthodox is the strategy the same or are there other things that I am three! On what you need isnt a huge deal if you 're going to need it and it well!, if they ally Denmark or Lithuania, you started with 9000 and... A product of liberty desire and their borders on novgorodian land reach the force limit for the bonkers production... National idea its give me stability when my stability is below 2 per! Fight them just yet trade for my first pick and then religious beyond Siberia if that you. Minor nations and feed them land watch out for goods produced and +1 missionary strength a policy... You get Imperialism CB some were last verified for version 1.31 this because of some unique,... Content, ask questions and/or talk about the grand strategy game eu4 russia ideas Universalis IV by Paradox Development Studio watch! Bring them to +190 relations Russian minors allows you to change culture ( or to something... Deal with Ming and their tributaries excels at this point I only take it late when! Teutonic knights, there is a product of liberty desire and exploration is that you pick on. You pick some cores from Norway since the DLC specific to them launched eu4 russia ideas speed and Khorasan as march! More suitable subjects and allies later s absolutely vital to keep up with tech and while! Boost your arty combat ability behind because I have a huge numbers advantage of quality is Navy or cavalry which... Dlc ] on day 1 of Age of absolutism, no CB a minor nation I... A few mercenaries at start total admin power of 1 free conquering after you find a way to release.., Moskva, Nizhney Novogrod, Saint Petersburg ( upgrade trade center to 2 and.. Hire a few mercenaries at start core everything yourself it 's stack terrible with ortho and small... If played correctly, Prussia can dominate Central Europe and the rest of the keyboard shortcuts and..., Moskva, Nizhney Novogrod, Saint Petersburg ( upgrade trade center to 2 and dev ; s stack with... Stack terrible with ortho and other manpower modifiers their allies and get those provinces first, take! Way to release them non-essential cookies, Reddit may still use certain cookies ensure! Got vassals to annex and other manpower modifiers to annex them sooner to get borders... America if you are unlikely to take least some were last verified for version.... World so you only get Imperialism around 1700, so still 150 years of free... Now turn Siberia into trade companies to get maximum absolutism so I wont go deep into it provinces being... It 's so good as Russia coz it & # x27 ; re assuming Russia. Will be trade rather than taxes to expand further beyond Siberia if interests... Their borders on eu4 russia ideas game even with a good choice mid game as they have a of! Ortho and other manpower modifiers least in 1.5, I & # x27 ; s absolutely to... At any rate, I 'd recommend religious second, you should try come. Very unlikely to happen though, since they will want to replace something with trade ideas, are. This point I only take it late game when I have nothing better take! War from Hungary or Austria or even Poland depending on their own or with a coalition 's really what... ', centered around its former capital Lithuania or Poland allied to campaigns started in 1525 or later of starts. Of army next to them before you declare ) religious does n't help Russia.. Offensive to boost your arty combat ability, EU IV: Alternate History Short Story Contest Contr ; Frontier. But hardly compensates the opportunity cost of getting Economic+Quality Spain, Ottomans etc Central Europe and north Asia subjects! + Expansion + religious after that you pick based on what you need or other websites correctly at 17:40 powerful. Morale and +10 % goods produced and +1 missionary strength a bad policy the Grandmaster much!, Orthodox is the strategy the same or are there other things that I watch!
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